- War Thunder Dynamic Campaign 2017
- War Thunder Dynamic Campaign Slogans
- Japanese Pacific Campaign War Thunder
- War Thunder How To Play
- War Thunder Dynamic Campaign Game
- War Thunder Dynamic Campaign 1
- Must be relevant to War Thunder in terms of time frame and purpose. Tag /u/ClockworkRaider in the comment. Thunders life for that to really hurt them at this point and 2 infantry is shown in several places in this game such as dynamic campaign and there are infantry in open top vics and just plain old infantry hanging out in the american.
- Win one Dynamic Campaign of your liking together with three friends and get both Historical Campaigns for the United States and Empire of Japan for free! Relive the history of the early Pacific Campaigns in War Thunder!
- Hey all, a squad guy of mine said that I could fly the f9f panther with him in dynamic campaign. However when I go to all the missions they are prop missions. Am I missing something?
Want to rewrite history? Try Dynamic Campaign! You can try different scenarios in Mission Editor. Tanks and SPGs are usually hard to pierce by shooting into the front side of the hull or turret, side and rear platings are easier to penetrate. Large-calibre HE shells may be effective against medium and large tanks. Well now you can, in War Thunder’s single player and co-op missions. Fly solo or co-op with some buddies or total strangers! Fly solo or co-op with some buddies or total strangers! Create custom battles to challenge you and your friends by going up against all odds or devastating the enemy!
This page is about the American fighter P-26A-34 M2. For other versions, see P-26 (Family). |
- 2General info
- 2.1Flight performance
- 3Armaments
- 4Usage in battles
- 5History
Description
The P-26A-34 M2 Peashooter is a rank I American fighter with a battle rating of 1.0 (AB/RB) and 1.3 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.
The P-26A-34 M2 Peashooter is a reserve fighter for the American aviation tree. Americans are known to use the Boom and Zoom tactic and most people recommend to use that same tactic for this plane.
The P-26A-34 M2 Peashooter's armament differs from the other American reserve planes in that it carries a single 12.7 mm M2 Browning machine gun with 200 rounds in the place of one of the 7.62 mm machine guns. This is the same set up as the P-36A and F3F-2. The 12.7 mm is more powerful, takes longer to overheat, has a longer reload time, and has a slightly lower rate of fire than the 7.62 mm.
General info
Flight performance
This plane is pretty manoeuvrable due to its small wings, and when you add the two 100 pound bombs it does not effect the manoeuvrability that much at all.
The speed however is pretty average for its rank, so you won't be breaking any speed records, but it is enough to survive long enough to get a few kills.
Characteristics | Max Speed (km/h at 2,286 m) | Max altitude (metres) | Turn time (seconds) | Rate of climb (metres/second) | Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 364 | 351 | 8500 | 18.6 | 19.7 | 8.2 | 8.2 | 170 |
Upgraded | 387 | 377 | 17.7 | 18.0 | 18.6 | 12.0 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
X | X | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
508 | 508 | N/A | N/A | 240 | ~11 | ~8 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 260 | < 180 | < 340 | > 190 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
1,829 m | 600 hp | 666 hp |
Survivability and armour
The P-26 is a typical mid-1930's design, and just like all the contemporaries (other Reserve fighters) does not have pilot armour, but is upgraded with self-sealing fuel tanks. Pilot, engine, and fuel is centrally located, but its simple design (no flaps and retractable gear) has less that could be damaged. Although a monoplane its speed is average to other Reserves, and do not dare turn fight. One major advantage is excellent visibility to easily spot threats in SB battles.
Armaments
Offensive armament
War Thunder Dynamic Campaign 2017
The P-26A-34 M2 is armed with:
- 1 x 12.7 mm M2 Browning machine gun, nose-mounted (200 rpg)
- 1 x 7.62 mm Browning machine gun, nose-mounted (500 rpg)
Suspended armament
The P-26A-34 M2 can be outfitted with the following ordnance:
- Without load
- 2 x 100 lb AN-M30A1 bombs (200 lb total)
Usage in battles
Generally, to do well in the P-26 never, ever turn fight, as it has a huge turning radius compared to other reserves. Ideally practice 'Boom & Zoom' tactics, that is climb above, dive in, attack, climb up again for a new attack. Also, use the 'Stealth' ammunition belt, it is the hardest hitting belt for this aircraft and targets will not see where you are, giving you another second or two advantage. Yes, stealth is harder to use, but it's worth it. While a mediocre at best reserve fighter, it is a very good ground attacker carrying 2 x 100 lb AN-M30A1 bombs with 24.5 kg of TNT each, which is effective against even some Rank 3 tanks and Rank 2 ships.
A big plus to this P-26 variant is the .50 Cal M2 (12.7 mm) upgrade machine gun with 2.5x the penetration power making it much deadlier to targets (don't forget it will be on separate trigger).
Qualify the crew to 'Expert', it is very cheap (1,000 SL), and put CrewXP to Pilot Vitality (resist injury) and Weapon Maintenance, good to take and give damage.
Study your opponents, this is critical on how to counter them as there is no single way to counter all targets. The Japanese Ki-10 and Soviet I-15 are this aircraft's greatest threats, if they get on your six evade like crazy and hope they overshoot (never turn); teammates are also very helpful. Bombs with 0.5 delay could work. Others like the German He 51 you could outrun them, but do not turn. With higher BR units you may be just able to outmanoeuvre, bust the best is constantly scan the sky for threats. Other rank 1 aircraft vary in threat level. Besides fighters, attacking bombers is a viable option, however, be mindful of defensive turrets as there are a few 12.7 mm machine guns and 20 mm cannons out there.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Not controllable Not auto controlled | Not controllable Not auto controlled | Not controllable Not auto controlled | Separate | Not controllable 1 gear | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 7 mm | ||
II | Compressor | Airframe | New 7 mm MGs | Mk.41 | |
III | Wings repair | Engine | Offensive 12 mm | ||
IV | Engine injection | Cover | New 12 mm MGs |
Pros and cons
Pros:
- Decently fast for its rank
- Good armament thanks to the use of a .50 calibre machine gun
- It is a monoplane reserve plane
- Turning is okay
Cons:
- Not as manoeuvrable as other fighters at its rank
- Slower than some late biplanes
- No armour
- Poor dive characteristics
- Poor energy retention
- Slightly worse climb rate than most reserve aircraft
History
The Boeing P-26 Peashooter was a plane both ahead of its time and quickly made obsolete. First flown in 1932, the P-26 is the oldest plane in the game. It was one of the first all-metal monoplanes adopted into military service in 1933 (in comparison, the He 51 and Ki-10 entered service in 1935), making it one of the fastest fighters in the world at the time, but it suffered from poor flight performance and dangerous landing characteristics. However, as newer fighters entered service around the world, the P-26s advantages diminished and its disadvantages became vulnerabilities. By the time of World War Two, the P-26 was hopelessly obsolete.
The P-26 saw the of its combat serving in the Chinese Nationalist Air Force during the Second Sino-Japanese War, against Japanese Ki-10s, and notably A5Ms in some of the first all-metal monoplane dogfights. Although it performed admirably in the pursuit role (bomber interception), in air-to-air combat with Japanese fighters, the deficiencies of the model showed.
In US service, the P-26 had a similar record. During the Japanese invasion of the Philippines, the P-26s scored only a handful of air-to-air kills against Japanese attackers. On December 24, 1941, their crews burnt the remaining planes to prevent their capture. Of the one hundred and fifty-one built, only nine airworthy P-26s remained on Christmas 1941, a single squadron defending the Panama Canal Zone, which was removed from service shortly after.
In-game description
Many problems were revealed when the P-26's operation began. Due to its narrow landing gear tread and a landing speed too fast for its time, the aircraft was prone to nose over. When this happened, the pilots often lost their lives, although the planes themselves were not seriously damaged. As a result, the fuselage spine fairing was redesigned. Its height was increased by 20 cm, and the reinforced structure could endure a load of more than 12 tons if hit. The 29th production P-26А was the first to obtain this enlarged fuselage spine fairing, and the planes already produced were modified directly on the front lines.
New wing flaps allowed the aircraft's landing speed to be reduced. The plane was also equipped, in the event of an emergency landing on water, with two inflatable sacks occupying the containers in the wing roots. Beginning at the 26th production aircraft, this equipment became standard for the P-26А, but it was not installed on the aircraft already produced. There is no documented evidence that this system was ever used for its intended purpose, but one aircraft crashed after the raft kit opened spontaneously during flight.
P-26Аs produced later had reinforced armament: one synchronous 7.62 mm Browning M1 machine gun to the left of the fuselage and one synchronous large-calibre 12.7 mm Browning M2.5 machine gun to the right. The magazine capacity of the large-calibre machine gun was 200 rounds.
A combined total of 111 machines of the P-26A variant were produced. The 20th Fighter Group was the first in the USAAC to be armed with Peashooters. It was followed by two more: the 1st Fighter Group based in Selfridge, Michigan, and the 17th Fighter Group at March Air Force Base, California. At various times, P-26s were operated in 22 USAAC fighter squadrons.
Peashooters were flown by many pilots who later occupied high positions in the USAAF and then in the USAF, including Henry Harley 'Hap' Arnold, future Commander-in-Chief of the USAF.
Media
- Videos
See also
- Related development
- Aircraft of comparable role, configuration and era
- Dewoitine D.500
- Mitsubishi A5M4
- Polikarpov I-16
- Heinkel He 112
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Boeing Aircraft | |
---|---|
Aircraft | |
Fighters | P-26A-33 ·P-26A-34 M2 ·P-26B-35 |
Bombers | B-17E ·B-17E/L ·B-17G-60-VE |
B-29A-BN | |
Export | P-26A-34 |
Captured | ▅B-17E |
▂Tu-4* ·␗Tu-4* | |
*Unlicensed Reverse-Engineered B-29 | |
Helicopters | |
Attack | AH-64A ·AH-64D |
Export / Licensed | AH-64A Peten ·▄WAH-64D ·▅AH-64DJP |
See Also | Tupolev Design Bureau ·Westland Helicopters ·Fuji Heavy Industries |
For Boeing-built ships, see Boeing Marine Branch |
USA fighters | |
---|---|
P-26 Peashooter | P-26A-33 ·P-26A-34 ·P-26A-34 M2 ·P-26B-35 |
P-36 Hawk | P-36A ·Rasmussen's P-36A ·P-36C ·P-36G |
P-39 Airacobra | P-400 ·P-39N-0 ·P-39Q-5 |
P-40 | P-40C ·P-40E-1 ·P-40F-10 |
P-43 Lancer | P-43A-1 |
P-47 Thunderbolt | P-47D-22 RE ·P-47D-25 ·P-47D-28 ·P-47M-1-RE ·⋠P-47M-1-RE ·P-47N-15 |
P-51 Mustang | P-51 ·P-51A (Thunder League) ·P-51C-10 ·P-51D-5 ·P-51D-10 ·P-51D-20-NA ·P-51D-30 ·P-51H-5-NA |
P-63 Kingcobra | P-63A-5 ·P-63A-10 ·P-63C-5 ·␠Kingcobra |
Prototypes | XP-55 |
F2A Buffalo | F2A-1 ·Thach's F2A-1 ·F2A-3 |
F3F | F3F-2 ·Galer's F3F-2 |
F4F Wildcat | F4F-3 ·F4F-4 |
F4U Corsair | F4U-1A ·F4U-1A (USMC) ·F4U-1D ·F4U-1C ·F4U-4 ·F4U-4B ·F4U-4B VMF-214 |
F6F Hellcat | F6F-5 ·F6F-5N |
F8F Bearcat | F8F-1 ·F8F-1B |
Other countries | ▃Ki-43-II ·▃Ki-61-Ib ·▃A6M2 ·▃Bf 109 F-4 ·▃Fw 190 A-8 ·▃Spitfire LF Mk IXc |
Hints are helpful/not-so-helpful hints that appear in War Thunder loading screens.
War Thunder Dynamic Campaign Slogans
These hints often drop tips, historical trivias, or humour. Check it!
- 1The List
Japanese Pacific Campaign War Thunder
Game tips
- You can use zoom to see the target better.
- Make sure to visit the Encyclopedia often. It contains a lot of useful information.
- You can use the mouse look button (C by default) to look around.
- You can send short messages to your team by using the special menu (T by default), and every player will see them in his own language.
- Don't know what to do in a stall or a spin? We have a special tutorial for this.
- The Immelmann is an effective way to change direction in combat.
- A loop can help you get onto your opponent's tail.
- Watch out for enemy waist gunners.
- Use the Target Camera. You can toggle it by holding the right mouse button.
- You can control the gunners on some aircraft. Switch between available positions with the Switch Camera button.
- Always try to have an altitude advantage over your opponent.
- You are a more difficult target to hit when flying at tree-top level.
- You can decorate your plane in the Hangar.
- When landing, drop your landing gear and don't forget to reduce airspeed.
- Don't forget to raise your landing gear after take-off.
- You can repair your airplane and replenish your ammo in friendly airfields and aircraft carriers.
- Don't forget to lead your target when firing. The lead angle is displayed along the target's flight path.
- Rockets have poor accuracy. It's best to fire off a few at a time.
- Try to aim for the bomber's engines. It won't get far without them.
- You can check out all available planes in the Research.
- Aircraft can fly with critical damage, even without half of a wing. You can read more about it in Encyclopedia.
- Watch your altitude carefully, especially when performing maneuvers!
- The farther from your target you drop your torpedo, the more likely the target will be able to dodge it.
- The optimal distance for launching torpedoes is about one kilometer from the target.
- You can illuminate the aiming reticle light Crosshair lighting in sniper mode.
- For heavily armoured targets APCR and APDS shells are recommended.
- HEAT shells are good for long-range operations.
- Want to rewrite history? Try Dynamic Campaign!
- Want more? You can try different scenarios in Mission Editor.
- Tanks and SPGs are usually hard to pierce by shooting into the front side of the hull or turret, side and rear platings are easier to penetrate.
- Large-calibre HE shells may be effective against medium and large tanks.
- To allow repairs on the battlefield you have to research the Parts modification.
- To be able to extinguishing a fire in a vehicle, you have to research the modification FPE (Fire Prevention Equipment).
- For softer targets it would be best to use HE or HEAT shells.
- Full calibre AP shells have less penetrating power than APCR or APDS shells, but they do more damage in case of successful penetration.
- If the gunner is knocked out, the tank cannot fire for a while. It takes some time to replace him with another crew member.
- If the driver is knocked out, the vehicle will not be able to move for a while. Some time is required for replacing them by another crew member.
- Field repair time increases when one or more crew members are unconscious.
- Vehicle fire rate reduces when the Loader is wounded or unconscious.
- To determine a vehicle's weak points, use the armour penetration indicator.
- If you have the Artillery Support modification installed on your current vehicle, you can call for an artillery strike in the area indicated on the map.
- You can set the shooting distance in the sniper mode.
- Use your binoculars, it costs nothing.
- Any ship can be stopped by pressing the B key (by default).
- During combat, switch between groups of primary (alt+1), secondary (alt+2), and anti-aircraft (alt+3) weapons.
- Use the torpedo sight (set as the Q key by default).
- Select target groups for your gunners (use the E key by default).
- You can select targets for primary weapons (X+1 by default).
- You can select targets for secondary weapons (X+2 by default).
- You can select targets for anti-aircraft weapons (X+3 by default).
- In the menu, you can turn the tracking system on or off for falling of your shells with a caliber equal to or greater than 100 mm.
- You can turn on automatic repair for breaches and flood prevention (press and hold the 8 key by default).
- You can turn on automatic damage repair (press and hold the 7 key by default).
- You can turn on automatic fire extinguishing (press and hold the 6 key by default).
- If repairs, extinguishing fires, and bailing water are done simultaneously, they take far more time than each of them does alone.
- In the control menu, you can assign keys to manually control direction and range of fire.
- In the control menu, you can assign a key to fire a trial shot from a primary weapon.
- On large ships, you will lose all the shells in your ammo magazine if they catch fire.
- If the ammo magazine becomes flooded, all of the shells in it will be inaccessible until the water is pumped out.
- If the engine room is flooded, the engines and transmission there will be knocked out.
- If the funnel is damaged, the maximum forward speed of the ship is reduced.
- If the bridge of the ship is damaged and your helmsman and commander are gone, you lose the ability to control the ship until you replace them with other members of the crew.
- If the roll is not removed in time, the ship may capsize.
- Breaches and flooding reduce the ship’s maximum speed.
- A rudder damaged during a turn can get jammed and the ship will be turning until the rudder is fixed.
- If the rudder is damaged, you can still control the ship with the help of the engines, but it will be much slower.
- Breaches take on water faster while the ship is moving.
- Aim below the waterline if you want to pierce your enemy’s hull and cause flooding.
- You can cancel a repair process, water bailing, or fire extinguishing by repeatedly pressing and holding the corresponding key for that action.
- Bomb throwers shoot in the same direction as the player's view (R by default).
- You can use your favorite vehicle twice in the same battle if you have a Backup vehicle. A Backup vehicle can be purchased in the modifications window or received as a result of a battle.
- HEAT shells and rockets explode in contact with any obstacles, such as trees or fences. Consider this when shooting at the enemy.
- The battle rating (BR) determines which opponents you can meet while driving this vehicle. The BR is displayed in the stat card and depends on the selected game mode.
- The Tracks modification significantly improves the maneuverability of the tank, especially when turning on the spot.
- Before using an aircraft in arcade tank battles, make sure that your tank is under cover and will not be destroyed while you are in the sky.
Historical trivia
- The design of the Ki-43’s retractable landing gear was copied from the V-143 (designed by the American company Chance Vought).
- One of the most famous pilots of the La-5FN, Aleksei Maresyev, remained an aviator despite the loss of his legs.
- The three Gladiators, repelling an Italian aerial assault on Malta, were Faith,Hope, and Charity.
- The famous Antoine de Saint-Exupéry flew a P-38G.
- The Me.163 was originally named the Li.163, after chief designer Alexander Lippisch.
- The Arado Ar.234 was designed to be a scout plane. Its initial scheme did not hold any bombs, just a non-retractable 3-wheeled landing gear.
- The Swordfish was nicknamed the stringbag because of its construction, a couple of decades out of date when it began to serve in combat.
- Because of the shape of its fuselage, the P-47 earned the nickname Jug.
- The Lancaster had an impressive bomb load of 6356 kgs.
- General Bennett once remarked that the Mosquito (FB.Mk.VI) had only one drawback: the Air Forces never had enough of them.
- The first series of Spitfires used twin-bladed wooden propellers, but from the 74th aircraft on, three-bladed metal propellers were used instead.
- The test MC200 (Prototype MM.336) made its first flight on December 24, 1937.
- The most well-known operation involving a P-38G was the interception and destruction of a G4M1 bomber with Admiral Isoroku Yamamoto on board.
- The A6M2-N was created to cover troop landing operations and conduct combat operations near the atolls, where building coastal airfields was impossible.
- The Zero had no equal in the skies over the Pacific until the end of 1942.
- In 1944, Henry Ford's plant in Willow Run released one B-24 every hour (up to 650 planes per month).
- When the B5N prototype was developed, it included a hydraulic wing-folding system which would not be included in the production model.
- The Beaufighter was the first plane designed to allow the installation of radar systems.
- The Beaufort was based on the Blenheim and inherited its wing structure, tail, and landing gear.
- The CAC Boomerang was a redesigned Wirraway training plane.
- At the time of its creation, the D3A1 was one of the best divers in the world.
- To extend or retract the landing gear, Wildcat pilots had to turn a handle of a mechanical winch 29 times.
- According to official figures, the Hellcat shot down 5156 enemy aircraft.
- The CR.42 Falco fighter can rightly be considered one of the best biplanes of World War II.
- The G.50 Freccia was the first Italian all-metal monoplane fighter.
- The range of the Mitsubishi G4M1 was colossal at about 6000 km.
- The Mk.II Gladiator differed from the earlier production models by including a more reliable engine, the Bristol Mercury VIIIA/AS (830 hp).
- The Hs.129B variant included the Gnome-Rhône 14M 700 hp engine, which had been obtained during the occupation of France.
- The Ju.87’s automatic air brakes allowed it to pull out of a dive even if the pilot lost consciousness from excessive g-forces.
- The Ki-61’s engine, the 12-cylinder liquid-cooled Ha-40, was a licensed copy of the DB 601A.
- Many wanted to decommission the SBD before the war even began, but it still took part in the hostilities and in 1942 sunk more enemy ships than any other naval aircraft.
- Thanks to its hydraulic wings, the TBF could be packed or unpacked by the pilot in just a few seconds.
- The Tempest saw its first mass use by the RAF during the Allied landings at Normandy.
- The Brewster F2A Buffalo was the first carrier-based monoplane used by the U.S. Navy.
- The OS2U played numerous roles, including artillery spotter and even providing cover for amphibious operations.
- The tropical variant, the Bf.109F-4, protected the pilot from overheating on the ground with a mounted umbrella covering the cockpit.
- The absence of armor on the H6K4 was due to the plane’s long range (up to 6000 km).
- The PBY Catalina was the most popular seaplane; some are still in civilian use.
- The A5M was the world's first monoplane carrier-based fighter.
War Thunder How To Play
Humour
War Thunder Dynamic Campaign Game
- A big ship needs a big torpedo.
- Crashed... for good luck!
- Try to come back alive - your country needs you.
- Too many missions? This is your job, pilot!
- You should have no problem landing; what goes up must come down...eventually.
- For a good pilot, any weather is acceptable.
- The aircraft is on the ground, and the pilot’s alive. A successful landing!
- Don’t wait to love until you’re too old, and don’t wait to brake until you’re out of landing strip!
- It’s better to fly badly than to fall well.
- Fly timidly and you won’t get very far.
- The effectiveness of enemy aircraft attacks is about 50%, ground-based anti-aircraft attacks, 70%, and a cold, hard slam into the earth - 100%.
- One wing is good, but two are better.
- Have a pleasant flight!
- A bad pilot can’t even handle a steering column.
- A good pilot can fly anything that flies - and, with some difficulty, even things never meant to fly.
- Do not stand near a bomb.