This build guide is for easy personal reference in game. If you found it useful all the better.
Casting source magic requires source points. This video will guide you through the whole process of getting souce points and the three source magic skills (b. So, I've made it to Arx, and then realized I'm supposed to have 3 max source points. Is there any way to get the third one now? It seems like a very strange game design to allow me to advance to a higher zone without telling me I'm missing vital quests, or warning me that I haven't completed an important step.
Eternal Warrior / Death Knight
Attributes:
- Strength
- Intelligence (3-4)
- Memory (Only If Needed)
- Wits
Abilities:
- Two-Handed/One-Handed (Optional 2)
- Warfare (Max)
- Polymorph (1 at CC, 3 at Act 2)
- Scoundrel (1)
- Hydrosophist (1)
- Necromancer (2-3)
- Aerotheurge (2 at Act 2)
Talents:
- Opportunist at CC
- Living Armour at level 3
- Executioner at level 8
- Hothead at level 13
- Optional Pet Pal
Skills:
- Battle Stomp
- Tentacle Lash
- Bull Horns
- Battering Ram
- Adrenaline
- Armour Of Frost
- Vampiric Hunger
- Blitz Attack
- Whirlwind
- Phoenix Dive
- Bone Cage
- Teleportation
- Uncanny Evasion
- Challenge
- Skin Graft
(Stat sheet level 15 for easy reference)
Ranger / Summoner
Attributes:
- Finesse
- Wits
- Constitution
Abilities:
- Warfare (Max)
- Summoning (Max)
- Huntsman (3)
- Ranged
- Necromancer (Optional)
Talents:
- Far Out Man
- Elemental Ranger
- Executioner
- Arrow Recovery
- Pet Pal (Optional)
- Hothead
- Living Armour (Optional)
Huntsman Skills:
- First Aid
- Ricochet
- Tactical Retreat
- Sky Shot
- Ballistic Shot
- Marksman’s Fang
- Arrow Spray
Summoning Skills:
- Conjure Incarnate
- Farsight Infusion
- Power Infusion
- Soul Mate
- Dominate Mind
(Level 14 Ranger stat sheet for easy reference)
Blood Mage
Attributes:
- Intelligence
- Wits
- Constitution
Abilities:
- Necromancer (3)
- Hydropsophist (3)
- Pyrokinetic (2)
- Warfare
Talents:
- Elemental Affinity
- Executioner
- Savage Sortilege
- Hothead
- Far Out Man
Necromancer Skills:
- Blood Sucker
- Mosquito Swarm
- Decaying Touch
- Raining Blood
- Shackles Of Pain
- Infect
- Bone Cage
- Grasp Of The Starved
- Blood Storm
Miscellaneous Skills:
Max Source Dos2
- Bouncing Shield (If you have a shield)
- Deflective Barrier
- Challenge
- Corpse Explosion
- Mass Corpse Explosion
- Armour Of Frost
(Level 14 stat sheet for easy reference)
Divinity 2 Max Source Points Program
Frost Paladin
Attributes:
- Strength
- Wits
- Intelligence (1-2 points)
Abilities:
- Warfare
- Hydrosophist
- Necromancer (2 Points)
- Polymorph (1 Point)
- Scoundrel (2 Points)
Talents:
- Opportunist
- Executioner
- Living Armour
- Hothead
- Picture Of Health
- Elemental Affinity
Warfare Skills:
- Battle Stomp
- Bouncing Shield
- Battering Ram
- Blitz Attack
- Whirlwind
- Phoenix Dive
- Deflective Barrier
- Guardian Angel
- Challenge
Hydrosophist Skills:
- Armour Of Frost
- Rain
- Restoration
- Cleanse Wounds
- Cryotherapy
- Global Cooling
- Healing Ritual
- Mass Cleanse Wounds
- Ice Breaker
Miscellaneous Skills:
- Adrenaline
- Cloak And Dagger
- Tentacle Lash
- Bone Cage
- Bless
(Stat sheet for easy reference)
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Source Powers
Your characters whether they are custom made or origin stories all are sourcerers which means that they all have access to the Source. The Source is essentially the energy behind the creation of life in Rivellon and as you can imagine gives access to great powers to whoever has access to it. In terms of gameplay the Source is not only connected to the previously mentionned effects Bless and Curse as you need access to the Source to use those but also gives access to special skills much stronger than the others. Those Source skills cost you a Source point to use on top of the normal conditions such as Action point cost and cooldown. Source points can be acquired by different means such as walking in a Source pool that you can find regularly around the world, by draining the Source out of corpses or by draining the spirit of the deads thanks to your Sourcerer ability to talk with spirits. But beware as draining the Source from the deads may lead you to become dark and have terrible consequences …
As you can imagine using the Source is not something you do often and should be done only in the toughest encounters or you may regret being out of Source points during the most dire situations. You start up with one maximum Source point per character as soon as you remove your Source collar during the Prologue on Fort Joy’s island and then as you become stronger may eventually get access to up to 3 Source points stored at the same time.
As a general advice aside from not randomly using Source skills I would recommend you to specifically wait the right window to do so. Always use your Source skills when you know the correct armors are removed on your targets (or that your skill will remove them in the process as most of those skills are very powerful) to maximize its effects. Or wait to be able to target as many enemies as possible if you use a big skill that can impact several targets.
Here is a comparison from the same character of a Fireball regular skill and Epidemic of Fire, a source skill. At first they look not so different in terms of damage but Epidemic of Fire can bounce up to 5 times and also leave a cursed fire field instead of regular fire making it a very deadly weapon melting down your opponents.
It may sound a bit trivial but try to use only Source skills that really take the best advantage of your strengths and strategy, don’t use a Source skill just because you can use one. For example if your have a mage with particularly good fire damage and very average access to other elements try to mostly (if not only) make use of his fire Source spells because those bonus damage can really quickly ramp up and decimate your foes.
Though at first Source skills may look a bit underwhelming considering their cost if you use them at the appropriate time and have a build that make good use of it they can be really devastating and turn the tides of battle in your favor with one Source skill only.