Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight. Dec 26, 2015 Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. Darkest Hour: Europe ‘44-’45 is a World War 2 tactical squad shooter based on Tripwire Interactive’s award-winning Red Orchestra: Ostfront. Starting as a humble modification, the game has grown and evolved into one of the most formidable and intense WW2 shooter experiences available on any platform. Mar 15, 2018 We play Red Orchestra: Ostfront and its various mods every Friday at 20:00 CET. The server IP is 87.98.237.193:7757. Red Orchestra: Ostfront 41-45 - Blast From The Past - Duration: 12:55.
Red Orchestra: Ostfront 41-45Developers |
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macOS (OS X) |
Linux |
Publishers |
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Engines |
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Release dates |
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Windows | March 14, 2006 |
Linux | November 9, 2012 |
macOS (OS X) | April 3, 2013 |
- 2Game data
- 3Video settings
- 4Input settings
- 5Audio settings
- 6Network
- 7Other information
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Red Orchestra |
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Red Orchestra: Ostfront 41-45 | 2006 |
Red Orchestra 2: Heroes of Stalingrad | 2011 |
Rising Storm 2: Vietnam | 2017 |
General information
- Official forums
- Steam Community Discussions
- Red.Orchestra.PL - Map emporium
- RedOrchestra.RU - Russian community with map and Cyrillic fix
Availability[edit]
Source | DRM | Notes | Keys | OS |
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Retail |
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Steam |
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- All versions require SteamDRM.
- The original mod release can be downloaded from Mod DB. Requires Unreal Tournament 2004.
Game data[edit]
In-game general settings.
In-game HUD settings.
Configuration file(s) location[edit]
System | Location |
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Windows | <path-to-game>System*.ini[Note 1] |
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macOS (OS X) |
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Linux | ~/.redorchestra/ |
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RedOrchestra.ini
contains general settings.User.ini
contains FOV and other settings.
Save game data location[edit]
System | Location |
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Windows |
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macOS (OS X) |
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Linux | ~/.redorchestra/ |
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- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing[edit]
System | Native | Notes |
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Steam Cloud |
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Video settings[edit]
In-game video settings.
Graphics feature | State | WSGF | Notes |
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Widescreen resolution | See Widescreen resolution. |
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Multi-monitor | See Widescreen resolution. |
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Ultra-widescreen |
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4K Ultra HD |
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Field of view (FOV) | Using the console, type in fov # where # is your degree of FOV |
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Windowed |
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Borderless fullscreen windowed | See the glossary page for potential workarounds. |
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Anisotropic filtering (AF) |
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Anti-aliasing (AA) |
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Vertical sync (Vsync) | See the glossary page for potential workarounds. |
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60 FPS |
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120+ FPS | capped at 91 FPS |
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- A guide for optimizing performance can be found here.
Widescreen resolution[edit]
Set in RedOrchestra.ini[citation needed] |
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- Go to
system . - Open
RedOrchestra.ini . - Change
FullscreenViewportX= and FullscreenViewportY= to your resolution. - Save your changes.
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Input settings[edit]
In-game general control settings.
Red Orchestra Ostfront 41 45 Mods 1
In-game key map settings.
Keyboard and mouse | State | Notes |
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Remapping |
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Mouse acceleration | When weapon is rested, the mousespeed is reduced. This cannot be disabled. |
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Mouse sensitivity |
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Mouse input in menus |
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Mouse Y-axis inversion |
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Controller |
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Controller support |
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Full controller support |
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Controller remapping | Needs to be mapped via User.ini. |
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Controller sensitivity |
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Controller Y-axis inversion | Needs to be set via User.ini. |
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Additional information |
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Controller hotplugging |
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Haptic feedback |
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Simultaneous controller+KB/M |
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Make walk toggle, aim, map and prone hold, quick grenade throw[edit]
Use console the following commands where X is desired keystroke[citation needed] |
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set input X Toggle bRun for walkset input X ROIronSights | OnRelease ROIronSights for aimset input X Prone | OnRelease Prone for proneset input X ShowObjectives | OnRelease ShowObjectives for mapset input X SwitchWeapon 2 | Button bFire | onrelease switchtolastweapon for quick throw grenade
- Could also manually edit the binding in <path-to-game>SystemUser.ini
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Audio settings[edit]
In-game audio settings.
Audio feature | State | Notes |
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Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language | UI | Audio | Sub | Notes |
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English |
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French |
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German | Only voices for Axis |
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Russian | Only voices for Allies |
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Japanese | Fan translation downloadable here |
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Network[edit]
Multiplayer types
Type | Native | Players | Notes |
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LAN play | 64 |
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Online play | 64 | All official maps are designed for at most 32 players. |
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Connection types
Type | Native | Notes |
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Matchmaking |
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Peer-to-peer |
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Dedicated |
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Self-hosting |
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Direct IP |
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Ports
Protocol | Port(s) and/or port range(s) |
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TCP | 8075, 28902 |
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UDP | 7757, 7758, 7767, 20610 |
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- Universal Plug and Play (UPnP) support status is unknown.
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
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Direct3D | 8, 9 |
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OpenGL |
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Executable | 32-bit | 64-bit | Notes |
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Windows |
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macOS (OS X) |
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Linux |
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Mods[edit]
- Darkest Hour
- Foucarville (Darkest Hour map)
- Mare Nostrum
- Carpathian Crosses
- Revenge of the Turul
- Music Pack (adds music in-game)
- Defence Alliance
System requirements[edit]
Windows |
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Minimum | Recommended |
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Operating system (OS) | XP |
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Processor (CPU) | 1.2 GHz | 2.4 GHz |
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System memory (RAM) | 512 MB |
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Hard disk drive (HDD) | 2 GB |
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Video card (GPU) | 64 MB of VRAM DirectX 9 compatible | 128 MB of VRAM DirectX 9 compatible Shader model 2.0 support |
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macOS (OS X) |
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Minimum |
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Operating system (OS) | 10.5.8, 10.6.3 |
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Processor (CPU) | Intel Mac |
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System memory (RAM) | 512 MB |
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Hard disk drive (HDD) | 2 GB |
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Video card (GPU) | Nvidia ATI |
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- Intel GPUs are not supported.
Linux |
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Minimum | Recommended |
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Operating system (OS) | Ubuntu 12.04 |
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Processor (CPU) | 1.2 GHz | 2.4 GHz |
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System memory (RAM) | 512 MB |
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Hard disk drive (HDD) | 2 GB |
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Video card (GPU) | Nvidia ATI Intel |
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Red Orchestra Ostfront 41 45 Mods Free
Notes
- ↑When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
References
July 2018: please tell your friends and family to get the Darkest Hour: Europe '44-'45 mod for RO1. The game needs more players! Despite it being almost 10 years old, it still gets new updates somewhat regularly thanks for dedicated modders. The most recent update was published earlier July (that was version 8.0.10). It added a couple new constructable pieces; Dragon's Tooth and Vehicle Pool. There were also quite a few smaller adjustments, like how supply caches must now have longer distance between them to prevent 'hax' by those who just build instead of fight (it’s like with those types of persons who hunt for welcome bonuses in different gaming platforms by learning how to search the right thing in a foreign language, like for example googling 'Suomalainen casino' could find welcome bonuses offered in Finland).
About Red Orchestra and its many modifications
Red Orchestra is a war game based on 2nd World War. This game was originally created as a modification for Unreal Tournament 2004. That mod received name Red Orchestra: Combined Arms, or Red Orchestra Mod for short. In March of 2006 the first real RO game was introduced by US based game developing company Tripwire Interactive.
After Red Orchestra: Ostfront Ostfront 41–45 was released in the first months of 2006, it was using Unreal game engine. It still is and so will the future Red Orchestra game use. That game engine is used also in RO’s offspring, the many modifications for this game. At the moment Red Orchestra has active modding teams for Darkest Hour: Europe ’44–‘45 and Mare Nostrum. The first one mentioned is focused on Western front and espesially Normandy. DH has been available since summer of 2008. Mare Nostrum was offered to public consumption first in 2008 and its focus is on the African, Mediterranean and also Middle East theatres of World War 2.
Besides these modifications, there were a third sibling, called Carpathian Crosses. That mod was about the Romanian army in WW2. Carpathian Crosses project was terminated in Autumn 2009, but despite that its first beta version was published. It can be downloaded from Internet.
Besides these projects, it was announced in 2006 that mods called Burning Sands: Afrikafeldzug 40-43, Defence Alliance and Campagna Italiana: Road to Rome were being constructed. In Tripwire’s forum it was mentioned in June 2006 about an Aztec Empire Mod project being under construction.
This first official mod that was published for Ostfront was Defence Alliance. The development team of this game brought this game to publicity in November 2006. This mod was short-lived and was abandoned in 2007 or 2008.
Iron Europe is yet another modification, but it is planned to be based on Unreal Engine 3.0, meaning that it will be constructed after Heroes of Stalingrad has been launched.
IE is focused solely on the Great War. It will offer playable sides from the German Imperial Army and the British Expeditionary Force and it will include commonly used small arms in World War 1.
Red Orchestra and its modifications are meant to be played in multiplayer mode. All these games are aimed to please those players, who wish to experience almost simulator style way of “playing war” in the 2nd World War. Red Orchestra can be purchased from Steam. After installing Steam’s application and purchasing a license for RO, player can download before mentioned modifications free of charge. In RedOrchestra.net these games will be briefly introduced.
New:Some of the nicest features