Red Orchestra Ostfront 41 45 Mods

Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight. Dec 26, 2015 Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. Darkest Hour: Europe ‘44-’45 is a World War 2 tactical squad shooter based on Tripwire Interactive’s award-winning Red Orchestra: Ostfront. Starting as a humble modification, the game has grown and evolved into one of the most formidable and intense WW2 shooter experiences available on any platform. Mar 15, 2018 We play Red Orchestra: Ostfront and its various mods every Friday at 20:00 CET. The server IP is 87.98.237.193:7757. Red Orchestra: Ostfront 41-45 - Blast From The Past - Duration: 12:55.

Red Orchestra: Ostfront 41-45
Developers
macOS (OS X)
Linux
Publishers
Engines
Release dates
WindowsMarch 14, 2006
LinuxNovember 9, 2012
macOS (OS X)April 3, 2013
  • 2Game data
  • 3Video settings
  • 4Input settings
  • 5Audio settings
  • 6Network
  • 7Other information
Red orchestra ostfront 41 45 mods for sale
Red Orchestra
Red Orchestra: Ostfront 41-452006
Red Orchestra 2: Heroes of Stalingrad2011
Rising Storm 2: Vietnam2017

General information

Red orchestra: ostfront 41-45 mods
Official forums
Steam Community Discussions
Red.Orchestra.PL - Map emporium
RedOrchestra.RU - Russian community with map and Cyrillic fix

Availability[edit]

SourceDRMNotesKeysOS
Retail
Steam
All versions require SteamDRM.
The original mod release can be downloaded from Mod DB. Requires Unreal Tournament 2004.

Game data[edit]

In-game general settings.
In-game HUD settings.

Configuration file(s) location[edit]

SystemLocation
Windows <path-to-game>System*.ini[Note 1]
macOS (OS X)
Linux ~/.redorchestra/
RedOrchestra.ini contains general settings.
User.ini contains FOV and other settings.

Save game data location[edit]

SystemLocation
Windows
macOS (OS X)
Linux ~/.redorchestra/
This game does not follow the XDG Base Directory Specification on Linux.

Save game cloud syncing[edit]

Red Orchestra Ostfront 41 45 Mods
SystemNativeNotes
Steam Cloud

Video settings[edit]

In-game video settings.
Graphics featureStateWSGFNotes
Widescreen resolution See Widescreen resolution.
Multi-monitor See Widescreen resolution.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)Using the console, type in fov # where # is your degree of FOV
Windowed
Borderless fullscreen windowedSee the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)See the glossary page for potential workarounds.
60 FPS
120+ FPScapped at 91 FPS
A guide for optimizing performance can be found here.

Widescreen resolution[edit]

Set in RedOrchestra.ini[citation needed]
  1. Go to system.
  2. Open RedOrchestra.ini.
  3. Change FullscreenViewportX= and FullscreenViewportY= to your resolution.
  4. Save your changes.

Input settings[edit]

In-game general control settings.
Mods

Red Orchestra Ostfront 41 45 Mods 1

Red
In-game key map settings.
Keyboard and mouseStateNotes
Remapping
Mouse accelerationWhen weapon is rested, the mousespeed is reduced. This cannot be disabled.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remappingNeeds to be mapped via User.ini.
Controller sensitivity
Controller Y-axis inversionNeeds to be set via User.ini.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Make walk toggle, aim, map and prone hold, quick grenade throw[edit]

Use console the following commands where X is desired keystroke[citation needed]
  • set input X Toggle bRun for walk
  • set input X ROIronSights | OnRelease ROIronSights for aim
  • set input X Prone | OnRelease Prone for prone
  • set input X ShowObjectives | OnRelease ShowObjectives for map
  • set input X SwitchWeapon 2 | Button bFire | onrelease switchtolastweapon for quick throw grenade
Could also manually edit the binding in <path-to-game>SystemUser.ini

Audio settings[edit]

In-game audio settings.
Audio featureStateNotes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

LanguageUIAudioSubNotes
English
French
GermanOnly voices for Axis
RussianOnly voices for Allies
JapaneseFan translation downloadable here

Network[edit]

Multiplayer types

TypeNativePlayersNotes
LAN play64
Online play64 All official maps are designed for at most 32 players.

Connection types

TypeNativeNotes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP

Ports

ProtocolPort(s) and/or port range(s)
TCP8075, 28902
UDP7757, 7758, 7767, 20610
Universal Plug and Play (UPnP) support status is unknown.

Other information[edit]

API[edit]

Technical specsSupportedNotes
Direct3D8, 9
OpenGL
Executable32-bit64-bitNotes
Windows
macOS (OS X)
Linux

Mods[edit]

Darkest Hour
Foucarville (Darkest Hour map)
Mare Nostrum
Carpathian Crosses
Revenge of the Turul
Music Pack (adds music in-game)
Defence Alliance

System requirements[edit]

Windows
MinimumRecommended
Operating system (OS)XP
Processor (CPU)1.2 GHz 2.4 GHz
System memory (RAM)512 MB
Hard disk drive (HDD)2 GB
Video card (GPU) 64 MB of VRAM
DirectX 9 compatible
128 MB of VRAM
DirectX 9 compatible
Shader model 2.0 support
macOS (OS X)
Minimum
Operating system (OS)10.5.8, 10.6.3
Processor (CPU)Intel Mac
System memory (RAM)512 MB
Hard disk drive (HDD)2 GB
Video card (GPU) Nvidia
ATI
Intel GPUs are not supported.
Linux
MinimumRecommended
Operating system (OS)Ubuntu 12.04
Processor (CPU)1.2 GHz 2.4 GHz
System memory (RAM)512 MB
Hard disk drive (HDD)2 GB
Video card (GPU)Nvidia
ATI
Intel

Red Orchestra Ostfront 41 45 Mods Free

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

References

July 2018: please tell your friends and family to get the Darkest Hour: Europe '44-'45 mod for RO1. The game needs more players! Despite it being almost 10 years old, it still gets new updates somewhat regularly thanks for dedicated modders. The most recent update was published earlier July (that was version 8.0.10). It added a couple new constructable pieces; Dragon's Tooth and Vehicle Pool. There were also quite a few smaller adjustments, like how supply caches must now have longer distance between them to prevent 'hax' by those who just build instead of fight (it’s like with those types of persons who hunt for welcome bonuses in different gaming platforms by learning how to search the right thing in a foreign language, like for example googling 'Suomalainen casino' could find welcome bonuses offered in Finland).

About Red Orchestra and its many modifications

Red Orchestra is a war game based on 2nd World War. This game was originally created as a modification for Unreal Tournament 2004. That mod received name Red Orchestra: Combined Arms, or Red Orchestra Mod for short. In March of 2006 the first real RO game was introduced by US based game developing company Tripwire Interactive.

After Red Orchestra: Ostfront Ostfront 41–45 was released in the first months of 2006, it was using Unreal game engine. It still is and so will the future Red Orchestra game use. That game engine is used also in RO’s offspring, the many modifications for this game. At the moment Red Orchestra has active modding teams for Darkest Hour: Europe ’44–‘45 and Mare Nostrum. The first one mentioned is focused on Western front and espesially Normandy. DH has been available since summer of 2008. Mare Nostrum was offered to public consumption first in 2008 and its focus is on the African, Mediterranean and also Middle East theatres of World War 2.

Besides these modifications, there were a third sibling, called Carpathian Crosses. That mod was about the Romanian army in WW2. Carpathian Crosses project was terminated in Autumn 2009, but despite that its first beta version was published. It can be downloaded from Internet.

Besides these projects, it was announced in 2006 that mods called Burning Sands: Afrikafeldzug 40-43, Defence Alliance and Campagna Italiana: Road to Rome were being constructed. In Tripwire’s forum it was mentioned in June 2006 about an Aztec Empire Mod project being under construction.

This first official mod that was published for Ostfront was Defence Alliance. The development team of this game brought this game to publicity in November 2006. This mod was short-lived and was abandoned in 2007 or 2008.

Iron Europe is yet another modification, but it is planned to be based on Unreal Engine 3.0, meaning that it will be constructed after Heroes of Stalingrad has been launched.

IE is focused solely on the Great War. It will offer playable sides from the German Imperial Army and the British Expeditionary Force and it will include commonly used small arms in World War 1.

Red Orchestra and its modifications are meant to be played in multiplayer mode. All these games are aimed to please those players, who wish to experience almost simulator style way of “playing war” in the 2nd World War. Red Orchestra can be purchased from Steam. After installing Steam’s application and purchasing a license for RO, player can download before mentioned modifications free of charge. In RedOrchestra.net these games will be briefly introduced.

New:Some of the nicest features